Unreal Engine
Still in Progress
All Aspects -- Modeling | Sculpting | Texturing | Real-Time Rendering
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All props were done in Maya and laid out in Unreal Engine. I worked with clean naming convention and clean UV Unwrap, so I was able to go back and forth easily if any models or textures were needed to be fixed outside of Unreal Engine. Textures were done in Photoshop and Mudbox.