Nay Aung   3D  Modeler Generalist
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Unreal Engine​​


Modeling | Sculpting | Texturing | Real-Time Rendering

Worked with organized naming conventions and UV Unwraps, I was able to go back and forth easily if any models or textures were needed to be fixed outside of Unreal Engine. All assets were modeled in Maya. Textures were done in Photoshop and Mudbox. Unreal Engine is for real-time Rendering. 


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