Nay Aung   3D  Modeler Generalist
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​Modeling | Texturing

This demo is created by a group of people for VR showcase with Oculus Headset. I am responsible for the creation of all assets in the demo with Maya for modeling and Substance Painter for texturing. The essential part of assets creation is to maintain 90FPS at all times to avoid dizziness when playing with Oculus headset.

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